The Art of Pitching (Flesh and Blood TCG)

Written by Liam Bosecke
  
Pitching is an important aspect of game play that can be underappreciated by newer players. During most blitz and constructed games that you play (Chane excluded), it will make or break your chance of winning, coming into the close. If you're looking to take this game seriously, it's another dimension of Flesh and Blood you will need to take into consideration. 
   
Pro players will tell you that properly pitching is critical to consistently winning. Being able to put proper pressure on your opponent and gaining momentum can be what wins you the game.
  
In my own experience, I find there are many tools you can use outside of pitching to control the stack of your deck.
   
  
Great value defense reactions.   
      
During the Road to Nationals, I played mid-range Katsu. This type of deck utilized many defense reactions. This may come with benefits that you may not have considered.
    
Something to keep in mind when playing this deck is that you'll want to pitch a red at-least every fourth pitch. This is because you will eventually see the start of your deck again, and if you've only been pitching blues all game, you're not going to have enough attack pressure to push through the late game damage. One way to get around this if you're experiencing lots of pressure and are forced to block, is to utilize cards such as Sink Below and Fate Foreseen. These will let you put something on the bottom of your deck and save a huge haymaker for a more critical time, such as Enlightened Strike or Command and Conquer. This could just be enough to push through your opponents hand.
   
   
7 damage for 3 resources.      
        
With 21 blues in the deck, you should have 1 or 2 blues in your hand every turn. You will always want to have at least 1 blue in your hand after blocking, ideally also a red, so you can apply some pressure and eat away at your opponents hand by utilizing your Kodachi's and a pounding gale for example. When you're playing a control deck, you want to be trading your low value cards for your opponents high value cards.
  
Having this strategy helped me sneak into the top 8 for Road to Nationals as I out valued Guardian.
   
   

Data provided by Tower Number Nine
         
   I think I've talked enough about the current state of the meta, but it's clear from a data point of view that aggro decks are in favour at the moment. These kinds of decks can close out the game before you even get the chance to see the start of your deck again, thus, eliminating the need to "pitch correctly".
That won't necessarily the case however, with future sets going forward. In preparation for a shifting meta, one should arm themselves with the wisdom of pitching correctly.
   
   
      
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